Author: Dann Corbit
Date: 11:32:22 05/21/02
Go up one level in this thread
On May 21, 2002 at 13:39:40, Vincent Diepeveen wrote: >On May 21, 2002 at 13:34:32, Dann Corbit wrote: > >>On May 21, 2002 at 12:34:39, Vincent Diepeveen wrote: >>[snip] >>>GMs know tactically more than programs, so you can analyze with them, >>>but not learn from them. The computer doesnt 'show' a new pattern concept >>>to you. So you don't learn from the computer something. You can learn >>>yourself only when analyzing with computers, that's why i say you can't >>>learn FROM the computer. >> >>What about a novelty discovered from long time analysis by some program? If the > >you don't 'learn' from that. by analysing you find a novelty then. >Only because YOU put up this position at the computer and took >a move serious the computer spit out some output. If i play 1.e4,e5 >2.Nf3,Nc6 3.Bb5 or Bc4 and let tiger think long it spits out h6. > >Interesting novelty for CAPII project don't you think Dann? I don't know if it is a novely. It was played recently. [Event "Memorial G.Zhukov"] [Site "Spasskoe RUS"] [Date "1996.??.??"] [Round "13"] [White "Komliakov, Viktor"] [Black "Mukhametov, Eldar"] [Result "1/2-1/2"] [WhiteElo "2500"] [BlackElo "2505"] [ECO "C50a"] [Variation "Italian Game"] 1. e4 e5 2. Nf3 Nc6 3. Bc4 h6 4. O-O d6 5. d4 Bg4 6. c3 Qd7 7. Bb5 exd4 8. cxd4 a6 9. Be2 Nf6 10. h3 Bh5 11. d5 Ne7 12. Nc3 Bxf3 13. Bxf3 g5 14. Be3 Bg7 15. Bd4 O-O 16. Ne2 Ng6 17. Ng3 Nh4 18. Rc1 Rfe8 19. Re1 Re7 20. Qb3 Rae8 21. Rcd1 Qb5 22. Re3 Qxb3 23. Rxb3 b5 24. Ra3 Ra8 25. Rc3 Rae8 26. Rc6 a5 27. Kh2 Nd7 28. Bxg7 Kxg7 29. Rxc7 Ne5 30. Rxe7 Nexf3+ 31. gxf3 Rxe7 32. Rc1 Kf6 33. Kg1 Nxf3+ 34. Kg2 Nh4+ 35. Kf1 Ke5 36. Rc3 b4 37. Rc8 1/2-1/2
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