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Subject: Re: Question to the engine developers

Author: Uri Blass

Date: 01:14:46 05/23/02

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On May 23, 2002 at 03:01:47, Matthias Gemuh wrote:

>On May 23, 2002 at 01:34:08, Les Fernandez wrote:
>
>>I am interested to know an approximation as to how many ply current engines can
>>"most" of the time find a mate sequence (assuming it exists).  ie if we know
>>there is a mate in 1 then obviously the engines will find this instantly, with
>>or without tablebases.  I suspect this is probably also true for mates in 3 or 4
>>plies also.  What I am interested to know are most engines able to find mates in
>>6,7 ...... + plies.  What do most of you think is a safe ply number (upper
>>limit) for current engines to find the mate without the use of tablebases?
>
>
>
>My HyLogic (150 kN/s on Athlon 1.4) finds some mates in 15 within 10 seconds.
>Programs with good extensions should find mates in 20 ... 25 !!
>
>Regards,
>Matthias.

Yes but they can also miss shorter mates.
It may be interesting to do a competition of composing chess problems when the
target is to compose mate problems that no program can find a winning move in 3
minutes on the hardware of today.

The target is to compose problems when the solution is as short as possible but
inspite of it no program can find the mate.

I guess that chest can find every mate in 4 or 5 in less than 3 minutes and I
guess that if the target is only to compose a problem that chest cannot solve in
less than 3 minutes then mate in 6 is needed.

Note that I doubt if there is a mate in 6 from practical game that chest cannot
solve in less than 3 minutes but I believe that if people works hard enough on
composing complicated legal positions they may find one that chest need more
than 3 minutes to solve mate in 6.

If the target is to compose a problem when no program can find a winning move in
less than 3 minutes then I suspect that mate in 7 is needed.

It is only a guess and I do not know.

Uri



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