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Subject: Re: Question to the engine developers

Author: Vincent Diepeveen

Date: 07:47:41 05/24/02

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On May 23, 2002 at 06:21:22, Rafael Andrist wrote:

>On May 23, 2002 at 01:34:08, Les Fernandez wrote:
>
>>I am interested to know an approximation as to how many ply current engines can
>>"most" of the time find a mate sequence (assuming it exists).  ie if we know
>>there is a mate in 1 then obviously the engines will find this instantly, with
>>or without tablebases.  I suspect this is probably also true for mates in 3 or 4
>>plies also.  What I am interested to know are most engines able to find mates in
>>6,7 ...... + plies.  What do most of you think is a safe ply number (upper
>>limit) for current engines to find the mate without the use of tablebases?
>
>That depends of course heavily on the search. If you use many extensions and no
>speculative pruning, you may find mates very early (measured in plys) but the
>program won't be very good for normal game play.
>
>With a simple MiniMax/AlphaBeta you will find a mate in n at least in 2n-1 plys
>(half moves).
>With common extensions such as single move or check extensions, you may find
>some mate in n also in n plys.
>If you use Nullmove, you may miss some mates and you will need e.g. 2n+1 ply to
>find a mate in n (depending on your Nullmove implementation)
>
>I think a good guess (using extensions and Nullmove) may be 1.5n plys for a mate
>in n.

That gotta be a year 80 engine then.

it's more like 5n here at the bigger depths 10..15

>regards
>Rafael B. Andrist



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