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Subject: Re: Bitboard question

Author: Daniel Clausen

Date: 07:03:02 05/25/02

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On May 25, 2002 at 09:50:27, Vincent Diepeveen wrote:

>On May 25, 2002 at 09:32:58, Russell Reagan wrote:
>
>A few rude things can be done pretty quick with bitboards
>at 64 bits processors, which is what Bob aimed at a year
>or 10 ago,
>but as soon as you want to evaluate things in detail, then
>please remember what bitboards are: they provide 1 bit of
>info a bitboard about a square. That's very little info.
>

Nothing prevents a bitboard-based program to use non-bitboard things as well. Eg
I use a simple array 'piece_t square[64]' _additionally_ to all the bitboards,
since it's much faster to use this when you have to find out what piece is on a
certain square. Other bitboard-based programs probably also have this or similar
information stored additionally to the many bitboards.

Similarly, nothing prevents non-bitboard programs to use bitboards for certain
things. E.g. (Hi Roy! :) using a bitboard for all pawns is quite common, AFAIK.

Sargon



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