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Subject: Re: Emulating Human Pattern-Recognition in Chess(temporal intelligence?)

Author: Robert Henry Durrett

Date: 16:22:59 05/25/02

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On May 18, 2002 at 20:52:13, martin fierz wrote:

<snip>
>
>the approach with neural nets can be plugged into a standard alpha-beta search,
>using the neural net as evaluation function. recently, david fogel and kumar
>chellapilla used a genetic algorithm to evolve neural networks to evaluate
>checkers positions. they made a bit much hype about it ("learned to play
>checkers!" (only learned to evaluate - the search part also belongs to playing
>checkers) "defeated a commercial program!" (yeah, one for kids...)), it is a
>weak program, mainly because the neural net is very slow in evaluating. but it
>plays a much better game than a program which only evaluates material and got
>something like a 2000 rating on the MSN zone.
>and on the whole, the approach is very interesting, because today's forms of
>machine learning used by chess programs are rather poor.
>
<snip>
>
>aloha
>  martin

Perhaps the problem "It is a weak program, mainly because the neural net is very
slow in evaluating."  will go away eventually.  As noted by Bob Hyatt on rgcc,
after the computers are a lot better than all humans, the incentive to make
engines even stronger may be replaced with [paraphrasing] other objectives.
Although Bob was referring to "user features," perhaps interest in use of neural
nets, in the manner in which you describe, may be rekindled.

Seem likely?

Bob



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