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Subject: Re: Long time control and algorithms??

Author: Pham Minh Tri

Date: 00:34:58 05/27/02

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On May 25, 2002 at 18:56:23, Ferdinand S. Mosca wrote:

>Hello,
>
>Do algorithms for long time control exist? How it is related to not much
>detailing of the code? like for example in the evaluation function, give an
>average bonus for rook at own_half_open_file (Rc1, no white c-pawn), without
>verifying that the rook may actually attacking a full_tria (b6/c5/d6) and not
>the backward_pawn (b4/c5/d4). Is it already enough to provide only general
>evaluation code (except those necessary) if the engine is designed for long time
>control. And how about the search codes.
>
>Regards,
>Dinan

Some people think that null R=2/3 or 3 are so bad for fast games (should use
R=2) and ok for longer time control. Try yourself.



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