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Subject: Re: Chess programs using PVM?

Author: Steffen Jakob

Date: 21:44:07 07/28/98

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On July 29, 1998 at 00:38:08, Danniel Corbit wrote:

>On July 28, 1998 at 23:43:08, Steffen Jakob wrote:
>
>>Hi all!
>>
>>Definitely it's a good idea to support multiprocessor machines like crafty is
>>doing. But, most people don't have computers with >1 CPU. More often they have
>>access (at least at night :-) to >1 computers. Therefore my question: did
>>anybody make experiments with chess programs and PVM?

>It would be pretty hard to manage things like hash tables across a net.  If you

Yes, prob. you cannot do the same things which you do on a multiprocessor
machine because the communication is much slower. But I think that there are
many interesting ways how you can use PVM.

>had one gigabit/sec netcards, it might be doable.  Mostly, that won't work so
>well on a 10 Mbit/sec net or even 100.  I think something you could easily do
>and it would be fun would be to have a voting system.  Have Crafty, Comet,
>Fritz, Rebel, etc. each running on a different node.  At completion of the time
>interval, they send a message to a master node with analysis data included.
>This master node will examine the calculations of each independent node and make
>a final decision.   This would also be a good place for AI, as a simple system
>like that would be fairly easy to "learn" from, since there are very few
>external inputs into the system.
>
>I bet it would lead to a few surprises also.

Hehe, nice idea although PVM would be an overkill for this.

Greetings,
Steffen.



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