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Subject: Re: computer calculations of number of ways to play first 10-ply

Author: Danniel Corbit

Date: 21:50:21 07/28/98

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On July 28, 1998 at 14:50:47, Tom Kerrigan wrote:

>You're right. Your suggestion has downgraded the problem from impossible to
>slightly less impossible. :)
I suspect that in reality, the number of sensible moves drops off very, very
rapidly.  If you look at a database of 500K GM games, after about 10 plies, the
number of different moves taken rapidly tails away.  By 10 moves, there are
usually only 2 or three popular options.  While it is true that there will be
about 28 possible moves or so at each junction, how many of those are really
good moves compared with planting your queen in pawn capture position and other
stupid nonesense?  Every good move has purpose, and I really wonder how many
really good purposes there are at any juncture.

While I will admit that an _exhaustive_ search would be necessary for an
absolutely thorough search of the solution space, the lost games by only looking
at the three best will be a tiny fraction [in my mind anyway -- and only
shooting from the hip by looking at huge sets of games by experts].  I believe
that the subset of _sensible_ games is astronomically compact compared to the
set of _possible_ games.
[snip]

Another avenue worth exploring is what happens when a GM takes off on a
non-standard opening against a congruent opponent.



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