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Subject: Re: can GM's learn from programs

Author: Robert Henry Durrett

Date: 14:34:42 05/27/02

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On May 21, 2002 at 15:40:33, Marc van Hal wrote:

>On May 21, 2002 at 13:22:42, Ed Panek wrote:
>
>>On May 21, 2002 at 13:01:14, José Carlos wrote:
>>
>>>On May 21, 2002 at 12:34:39, Vincent Diepeveen wrote:
>>>
>>>>On May 21, 2002 at 12:20:52, Jorge Pichard wrote:
>>>>
>>>>>On May 21, 2002 at 11:07:46, Vincent Diepeveen wrote:
>>>>>
>>>>>>On May 21, 2002 at 10:13:29, K. Burcham wrote:
>>>>>>
>>>>>>The answer is as simple as clear.
>>>>>>
>>>>>>They can use programs to analyze games with from other GMs
>>>>>>and themselves. They can use it to analyze variations from their
>>>>>>openings preparation with.
>>>>>>
>>>>>>But they can't learn from it.
>>>>>
>>>>>
>>>>>What about tactically, can a player less than 2400 learn a few tricks from the
>>>>>best programs?
>>>>>
>>>>>Jorge
>>>>
>>>>GMs know tactically more than programs, so you can analyze with them,
>>>>but not learn from them. The computer doesnt 'show' a new pattern concept
>>>>to you. So you don't learn from the computer something. You can learn
>>>>yourself only when analyzing with computers, that's why i say you can't
>>>>learn FROM the computer.
>>>
>>>  I disagree, Vincent. You can learn from the computer. It is the computer that
>>>can't teach you.
>>>  No matter from what, human beings spend the whole life learning. From
>>>everything. You learn geology from stones, zoology from animals, physics from
>>>the planets and stars.
>>>  They don't teach you anything. It's _you_ that observe, make a theory, test it
>>>and draw conclusions. You can do exactly the same from a computer. You play
>>>against it; it wins; you study the game; guess why you lost; play again; maybe
>>>you force the same opening and change a move or a plan... Finally, you draw
>>>conclusions. And your source of information is, in that case, Fritz!!! :)
>>>
>>>  José C.
>>
>>
>> Learning, IMHO is a set of exercises with a known objective. Although it can be
>>a vague objective ( learning about women) or a defined objective (how to
>>determine the volume of that vase),  the end result is a pattern that can be
>>followed the next time this information is needed with relative sucess.
>>
>>
>> For example; A Gm plays the same GM over and over again constantly losing.
>>Through time if he is truly "learning" he should be able to draw more often and
>>eventually start winning assuming the other GM has "Learning=off" in his ini
>>file :)
>> Is this Gm now better than he was before? Has he learned from the other GM?
>>Will bouncing a tennis ball against a wall make you a better tennis player? Will
>>it make you a better racketball player? Will you learn how to hit a ball?
>>
>>
>>  In closing I think that GM's _can_ learn from playing computers in a general
>>sense.
>>
>>Ed
>
>Well ofcourse they can learn from a chessprogram they even can learn from the
>mistakes it makes.
>It only is more easy for a human to point out where it went wrong.

This sounds right.  If I were given a choice between having Fritz on the latest
computer for my tutor or having a real live human GM for my tutor, which do you
expect I would prefer?

Bob D.


>Which most of the time is in an earlier stage of the game then the chessprogram
>will play a diferent move.
>And they are in many cases more tactical as a human
>Pointing too the mate search of a chessprogram
>which is much deeper then most Human players can see.
>But in the creating of a real tactctical plan humans are still superior above
>chessprograms.
>Also in evaluating the position (Clear,Unclear,slide advantage,big advantage and
>how to improve or keep this advantage in the most optimal way
>Also many times games with the same kind of idea do help humans to make their
>plans.)
>Or in otherwords the learning abilety of a human is superior.
>And Amir wants to compensate this with a better evaluation.
>But there is maybe a methode to improve this.
>Just givving the chessprogrammers something to think about.
>Regards Marc van Hal



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