Author: Sune Fischer
Date: 01:05:47 05/28/02
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On May 27, 2002 at 23:09:49, Robert Hyatt wrote: >I put the 1/2 ply limit in to _prevent_ unlimited depth searches. That was >my point. My limit seems to control tree explosion pretty well. But I _still_ >can search beyond depth=64 if I don't put a limit in the recursive search call >as well, because I can search beyond 20 plies in real positions, which would >take me well beyond 60 plies with lots of extensions. And it only takes _one_ >such line to blow the subscript bounds and cause bad things to happen. I increased the limit from 60 to 200 at the cost of an additional ~150 kB. But that's not important since its just a global array that will never be used. I believe it is then safe to stop the search at 150 plies, that's 50 plies left for extensions(!), it will simply have to do, even if I get a crash in 1 of 10000000 games ;) -S.
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