Author: blass uri
Date: 21:36:39 07/29/98
Go up one level in this thread
On July 29, 1998 at 13:18:14, Robert Hyatt wrote: >On July 29, 1998 at 11:39:08, Mark Young wrote: > >>On July 29, 1998 at 07:29:30, Robert Hyatt wrote: >> >>>On July 29, 1998 at 06:21:58, Robert Hyatt wrote: >>> >>>>On July 29, 1998 at 00:43:48, Didzis Cirulis wrote: >>>> >>>>>Hi, >>>>> >>>>>When will the next game take place? >>>>> >>>>>Regards, >>>>> >>>>>Didzis Cirulis >>>> >>>>Mark is playing one per day. Both have lasted basically all day so I assume >>>>he will kick off another one this morning, but am not sure. It takes a *lot* >>>>of time for a human operator... >>> >>> >>>I've puzzled over game 2 a bit, because coming "out of book" a pawn down >>>really made no sense... When we started this match, we started off with >>>the idea of level 0 120 180 (2 hours on the clock, 180 seconds added after >>>each move.) I wanted to run Crafty in "tournament mode" and with "book >>>random 0" (which says search the book moves and ignore any that lose >>>material or have bad scores). Since I couldn't make this the default and >>>leave it logged on, I chose to set those inside crafty when it noticed >>>"level 0 120 180". Of course, after game one, Mark and I agreed that the >>>time control was *way* too long and reduced it to 30 180... But yours >>>truly forgot to change the code that sets tournament mode and book random 0. >>> >>>Which at least explains how Crafty could leave book at -1.5... I found >>>it this morning after game 3 had started.. and have corrected the "patch" >>>so that crafty should generally not fall into a -1.5 hole. I can't do this >>>for "normal" server games because the search is deterministic and would play >>>the same move every time, which is sure death. :) >>> >>>(against humans) >> >>I understand well that a good chuck of a programs strength is getting all the >>little things right. I have a big advantage here as Fritz is well tuned. Crafty >>on the other hand is a work in progress. If you want to stop until Crafty is >>more ready I have no problem with that. When can restart the match at 0-0 at >>another time. I think it is only right for me to offer this as I have no stake >>in the out come of this, and the reason for me playing was to evaluate Fritz and >>Crafty at there best. If you want to restart the match just let me know. >> >>I think everyone here knows that you and crafty are much better then a 0-3 >>result. >> >>If you want to finish out the 6 games and play a rematch, if you wish. We can do >>this also. > > >No... keep going as long as you want... > >here's analysis so far: > >game 1. good book line that both programs thought white was winning. Both >were wrong. that happens. In game 1 crafty lost not because of the opening It could play 54.Qc6 and do a draw against fritz5 (fritz5 against itself in this position is a draw after 54... h5 55.Ka3 Qe6 56.Qc5 Qf5 57.Qc6 Qe6 58.Qc5 Qf5 59.Qc6). Uri > >game 2. bad book line, good attack by fritz, crafty defended and sort of >equalized although it ended up with the passed pawn problem again and lost. >That was simply poor tuning on my part and accurately reflects Crafty at >present. > >Game 3. Interesting from what little I saw. Both sides attacked but Crafty's >came up short. It underestimated the black pawns and got into trouble. It >played not so great, and also probably got out-searched, which happens. > >So there's no big problem with the match so far. I've never said Fritz was >not strong, if you have followed the comments I've made. Crafty's "speculative" >style is not the best way to play against a very fast program, because it tends >to get into trouble. That's life. > >Carry on... :) > >Hopefully, as the week wears on, I will have less stuff to do and can let it use >the whole machine more, although I don't think that will make a huge difference >, at least in the games so far... > >Bob
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