Author: Andrew Dados
Date: 10:05:38 06/02/02
Go up one level in this thread
On June 01, 2002 at 16:14:50, Rolf Tueschen wrote: >On June 01, 2002 at 13:14:58, Andrew Dados wrote: > >>On June 01, 2002 at 01:32:55, Uri Blass wrote: >> >>>On May 31, 2002 at 21:00:44, Rolf Tueschen wrote: >>> >>>>On May 31, 2002 at 20:35:38, Dann Corbit wrote: >>>> >>>>>On May 31, 2002 at 20:24:35, Rolf Tueschen wrote: >>>>> >>>>>>On May 31, 2002 at 20:02:37, Dann Corbit wrote: >>>>>> >>>>>>>On May 31, 2002 at 19:22:27, Rolf Tueschen wrote: >>>>>>> >>>>>>>>On May 31, 2002 at 19:01:53, Dann Corbit wrote: >>>>>>>> >>>>>>>>>Since people are so often confused about it, it seems a good idea to write a >>>>>>>>>FAQ. >>>>>>>>>Rolf's questions could be added, and a search through the CCC archives could >>>>>>>>>find some more. >>>>>>>>> >>>>>>>>>Certainly the games against the old opponents is always a puzzle to newcomers >>>>>>>>>who do not understand why calibration against an opponent of precisely known >>>>>>>>>strength is of great value. >>>>>>>> >>>>>>>> >>>>>>>>No pun intended, but excuse me, you can't mean it this way! Are we caught in a >>>>>>>>new circle? How can the older program be precisely known in its strength? >>>>>>>>Of course it it isn't! Because it had the same status the new ones have today... >>>>>>>> >>>>>>>>And the all the answers from Bertil follow that same fallacious line. It's a >>>>>>>>pity! >>>>>>>> >>>>>>>>Also, what is calibration in SSDF? Comparing the new unknown with the old >>>>>>>>unknown? No pun inded. >>>>>>>> >>>>>>>>Before making such a FAQ let's please find some practical solutions for SSDF. >>>>>>> >>>>>>>The older programs have been carefully calibrated by playing many hundreds of >>>>>>>games. Hence, their strength in relation to each other and to the other members >>>>>>>of the pool is very precisely known. >>>>>>> >>>>>>>The best possible test you can make is to play an unknown program against the >>>>>>>best known programs. This will arrive at an accurate ELO score faster than any >>>>>>>other way. Programs that are evenly matched are not as good as programs that >>>>>>>are somewhat mismatched. Programs that are terribly mismatched are not as good >>>>>>>as programs that are somewhat mismatched. >>>>>>> >>>>>>>If I have two programs of exactly equal ability, it will take a huge number of >>>>>>>games to get a good reading on their strength in relation to one another. On >>>>>>>the other hand, if one program is 1000 ELO better than another, then one or two >>>>>>>fluke wins will drastically skew the score. An ELO difference of 100 to 150 is >>>>>>>probably just about ideal. >>>>>> >>>>>>I don't follow that at all. Perhaps it's too difficult, but I fear that you are >>>>>>mixing things up. You're arguing as if you _knew_ already that the one program >>>>>>is 1000 points better. Therefore 2 games are ok for you. But how could you know >>>>>>this in SSDF? And also, why do you test at all, if it's that simple? >>>>> >>>>>No. You have a group of programs of very well known strength. The ones that >>>>>have played the most games are the ones where the strength is precisely known. >>>> >>>>I can't accept that. >>>> >>>>> >>>>>Here is a little table: >>>>> >>>>>Win expectency for a difference of 0 points is 0.5 >>>>>Win expectency for a difference of 100 points is 0.359935 >>>>>Win expectency for a difference of 200 points is 0.240253 >>>>>Win expectency for a difference of 300 points is 0.15098 >>>>>Win expectency for a difference of 400 points is 0.0909091 >>>>>Win expectency for a difference of 500 points is 0.0532402 >>>>>Win expectency for a difference of 600 points is 0.0306534 >>>>>Win expectency for a difference of 700 points is 0.0174721 >>>>>Win expectency for a difference of 800 points is 0.00990099 >>>>>Win expectency for a difference of 900 points is 0.00559197 >>>>>Win expectency for a difference of 1000 points is 0.00315231 >>>>> >>>>>Notice that for 1000 ELO difference the win expectency is only .3%. >>>> >>>>I see. So, that is the Elo calculation of Elo for human chess, right? What is >>>>giving you the confidence that it works for computers the same way? >>> >>>What gives you the confidence that it works for humans. >>> >>>These numbers were not calculated based on statistics of humans games and I >>>believe that they are not correct also for humans. >>> >>>Uri >> >>Hello Uri. >> >>I keep noticing there is huge misconception about what ELO numbers are. >>So I will try to explain how rating system is defined/build. >> >>Rating system is based on ONE, single assumption: that distribution of ratings >>over big pool of players obeys normal distribution. >> >>Then we need to build a scale. >>That means we need to define '0' point on the scale and also unit of measuring >>(what '1 point' means). >> >>Lets say we define '0' equals 1740 ELO points. Meaning of this number is: >>average rating of all players in pool is 1740 in our scale. it is chosen >>arbitrarily and can be _any_ number. >> >>Then we define a unit, say 200 points in such a way, then 200 pts difference >>translates to probability of winning equal to 0.75. This is another arbitrary >>number, defining our scale. Discussing validity of it is about as sensible as >>discussing if 1 meter on earth equals 1 meter on moon. >> >>So by definition all those numbers from Danns post are valid, that is basis to >>calculate players ratings. >> >>-Andrew- > >For human chess, Andrew! > >Rolf Tueschen ?? for all rating lists scale is defined in SAME way. whether its human only pool or computer-only pool of players all the above is valid. However I think I know what you are saying ( or am I..:) Imagine you have big number of lions and zebras. When you measure average height of mixed loins and zebras then it will be different then average height of lions ONLY. But in each case statistics is still valid, as soon as you believe in normal distribution. Whether numbers correspond to each other, it is a different case. -Andrew-
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