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Subject: Re: Which programs can solve Queen vrs Rook without Nalimov tablebases?

Author: Roy Eassa

Date: 07:14:33 06/03/02

Go up one level in this thread


On June 01, 2002 at 16:22:57, Christophe Theron wrote:

>On June 01, 2002 at 11:16:44, Robert Hyatt wrote:
>
>>On June 01, 2002 at 06:23:34, Gian-Carlo Pascutto wrote:
>>
>>>On June 01, 2002 at 00:12:53, Robert Hyatt wrote:
>>>
>>>>Give crafty 1 second per move.  It solves it easily.  I discovered this
>>>>a few years ago when talking about the 4 piece files.  This is hard for
>>>>humans.  It is _very_ easy for computers.  Far easier than I would have
>>>>thought possible...
>>>
>>>Hmm, I just tested and mine can't do it at 1 sec per move,
>>>so I guess you do need some kind of 'mopping up' code.
>>>
>>>--
>>>GCP
>>
>>
>>Yes.  All you really need is code to (a) drive the losing king to the
>>edge of the board and (b) get the winning king close to the losing king
>>to threaten mate.  The search will see how to prevent the rook checks and
>>eventually by threatening mate it will win the rook...
>
>
>I think Tiger has both heuristics and that's why it manages to win, but that's
>only by chance.
>
>Actually these heuristics are always activated in the late endgame as I noticed
>it was useful so often.
>
>I did not know they were also working in KQKR and that nothing else was needed.
>
>


From what I've seen, Chess Tiger plays a very strong endgame in the absense of
tablebases.

I wonder: has anybody devised a Nunn-like set of positions to test chess
programs' endgame abilities?

I could imagine a set of endgames where programs (which would not be allowed to
use tablebases) would face off against each other twice -- once as Black and
once as White.  A tournament of such positions could help determine which
programs REALLY are best in the endgame in the absense of TBs.



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