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Subject: Re: How much faster would a chess engine be if...

Author: Dann Corbit

Date: 00:11:38 06/04/02

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On June 04, 2002 at 03:10:20, Daniel Clausen wrote:

>On June 04, 2002 at 01:55:45, Russell Reagan wrote:
>
>>How much faster would a chess engine be if it didn't have to deal with the
>>special cases such as en passant, castling, promotion, etc.? In other words,
>>only having to deal with moving one piece from one square to another.
>
>The chess game tree grows exponentially with depth. Why bother with constant
>factors? :)
>
>
>>Would it be twice as fast? Or would more costly things such as the evaluation
>>function make the gain in speed less than 2x?
>
>It probably depends on a whole lot of things, like board representation. But did
>you already profile your engine and saw how much time you spend in things like
>movegen/domove/undomove compared to other things? I think most people
>overestimate that.

If you profile it before you add hashing, it will look a lot worse.



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