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Subject: Re: Winboard protocol in my own program

Author: Andrew Williams

Date: 08:47:52 06/04/02

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On June 04, 2002 at 11:38:44, Richard Pijl wrote:

>>>I would like to include in my own program the possibility to play against a
>>>winboard engine. I suppose this will not be very easy, but can someone give me
>>>any help on how to communicate with an winboard engine from within my own
>>>program? Of course i could use winboard but that is not what i want.
>>>
>>>I have just started to study the winboard source but can somebody give me hint
>>>where is should look?
>>>
>>>thank in advance
>>>
>>>Jan Willem
>>
>>Hi,
>>
>>Perhaps I'm misunderstanding you, but I think it would be much easier to just
>>provide winboard support for your engine
>>(http://www.tim-mann.org/xboard/engine-intf.html) than to somehow make your
>>engine mimic winboard's behaviour for some other program. Surely the latter
>>would involve you doing much of the work that winboard does anyway. Why bother?
>>
>
>Perhaps because he may have made his own GUI?
>
>Richard.

Still, if he wants to play against winboard engines, the right way to do that is
to incorporate winboard support in his program. For those games his program can
use winboard. For games against a human his program could use his own i/f.

All in my opinion, of course.

Andrew



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