Author: Dann Corbit
Date: 11:30:44 06/04/02
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On June 04, 2002 at 11:16:19, Andrew Williams wrote: >On June 04, 2002 at 10:52:30, JW de Kort wrote: > >>Hi! >> >>I would like to include in my own program the possibility to play against a >>winboard engine. I suppose this will not be very easy, but can someone give me >>any help on how to communicate with an winboard engine from within my own >>program? Of course i could use winboard but that is not what i want. >> >>I have just started to study the winboard source but can somebody give me hint >>where is should look? >> >>thank in advance >> >>Jan Willem > >Hi, > >Perhaps I'm misunderstanding you, but I think it would be much easier to just >provide winboard support for your engine >(http://www.tim-mann.org/xboard/engine-intf.html) than to somehow make your >engine mimic winboard's behaviour for some other program. Surely the latter >would involve you doing much of the work that winboard does anyway. Why bother? Engineers and Mathematicians. I was a math major, but I took a lot of physics courses. In calculus class, half the students were math majors and half were physics majors. If the teacher asked: "Would you rather have me derive the equations or show some examples?" all the physics students would say, "Show us an example." and all the math students would say, "Derive the equations." I think he probably has a "Physics Student" bent. He wants to see what someone else did, and trace through it to see how it works. I am from the other end of the planet. I asked Tim Mann to provide a formal BNF grammar for Winboard, but he thought that was overkill. Of course, if we had one, it would be a lot easier for geeks to write interfaces.
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