Author: Martin Blume
Date: 07:43:52 06/05/02
Go up one level in this thread
On June 05, 2002 at 07:30:53, JW de Kort wrote: >On June 04, 2002 at 11:16:19, Andrew Williams wrote: > >>On June 04, 2002 at 10:52:30, JW de Kort wrote: >> >>>Hi! >>> >>>I would like to include in my own program the possibility to play against a >>>winboard engine. I suppose this will not be very easy, but can someone give me >>>any help on how to communicate with an winboard engine from within my own >>>program? Of course i could use winboard but that is not what i want. >>> >>>I have just started to study the winboard source but can somebody give me hint >>>where is should look? >>> >>>thank in advance >>> >>>Jan Willem >> >>Hi, >> >>Perhaps I'm misunderstanding you, but I think it would be much easier to just >>provide winboard support for your engine >>(http://www.tim-mann.org/xboard/engine-intf.html) than to somehow make your >>engine mimic winboard's behaviour for some other program. Surely the latter >>would involve you doing much of the work that winboard does anyway. Why bother? >> >>Andrew > > > >There are two reasons i want to know: > >1, Iám intereser in learning the programming techniques used by winboard >2. I want to test my computer from within my own GUI against a winboard enigine >to be able to debug. As far as i know, winboard does not display very much >search information on the screen. > >thanks! Hi Jan Willem! You may give my GUI "Arena" a try. It is compatible to winboard protocol version 1 and displays more information than winboard and has a debug window. Look on "www.playwitharena.com". Martin Blume
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