Author: Uri Blass
Date: 13:04:15 06/07/02
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On June 07, 2002 at 15:30:38, Jon Dart wrote: >There is not a lot of money in chess programming, or even game programming >generally, except for a handful of people who are very, very good at it, and who >are hooked up with a company that has a good market position. If somebody writes an engine that is going to top the ssdf list with a difference of more than 100 elo from the second place then I suspect that (s)he does not need to be hooked up with a company that has a good market position. I suspect that in that case the companies are going to ask her(him) to sell them her(his) engine. I guess that it is the same in every thinking game when there are commercial programs. > >In my day job, I work on very complex Java-based software. A single copy costs >more than 10,000 copies of Chessmaster. I make a good salary and have received >highly valuable stock options. I love chess programming, but if I were to do it >for a living, I'd likely never make more than a tiny fraction of what I've >earned working in other areas of software. I was interested in comparing chess with other thinking games and not with all the other possibilities. Uri
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