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Subject: Re: Speedups for BitBoard programs on 64-bit machines

Author: Robert Hyatt

Date: 19:15:20 06/08/02

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On June 08, 2002 at 10:41:26, Uri Blass wrote:

>On June 08, 2002 at 10:08:41, Eugene Nalimov wrote:
>
>>Usually "profile-based optimizations" means that *compiler* does such the
>>optimizations. I.e.
>>
>>(1) You are building special instrumented version of the program that when run
>>collects information about where the time in the code spent, as well as other
>>information compiler compiler can use.
>>
>>(2) You are running that instrumented program on a set of scenarios you consider
>>typical for your program.
>>
>>(3) You are re-compiling (or re-linking, depending on the used compiler) your
>>program, this time specifying "use profile data from my train run". During that
>>compilation compiler performs lot of new optimizations that use profile data --
>>code separation, function layout, basic blocks layout, more aggressive inlining,
>>loop unrolling, etc.
>>
>>Shipping Intel C++/Fortran have that feature. Visual C++ can do that for IA-64,
>>but shipped version for x86 does not include that.
>>
>>Eugene
>
>Thanks but I am afraid it is not going to help me to know how to do profile
>based optimizations.
>
>I guess that I need to see practical examples of profile based optimization in
>order to understand.
>
>I also have no idea how much speed can be earned thanks to profile based
>optimization.
>
>If it is not more than 10% then it means that I am not going to care about it in
>the near future.
>
>I use visual C++ but movei is written in pure C.
>
>Uri


It can be 10% or even more.  But the main point is that _you_ do nothing
except to compile with the profile option, run a good test set, then re-
compile telling the compiler to use the profile results to produce even faster
code.

No effort at all...



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