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Subject: Re: Is there a "Best" Chess Programming Language?

Author: Russell Reagan

Date: 21:37:30 06/09/02

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On June 09, 2002 at 22:46:36, Pham Hong Nguyen wrote:

>If you use structure instead of class for Move, it will become real C and you
>can avoid that problem.
>
>BTW, when searching, I try to "fix" classes as much as possible because any
>dynamic things will cost too much. For example, if I can, I will declare Move
>array as the following:
>
>static Move moves[512];

When you say "fix" things, do you mean that you "limit" them as much as
possible, so that the compiler knows that the scope of the variables is less,
and can therefore do more optimizing?

Also, if I understand your adding "static", then that would mean that all
instances of class MoveList would share the same data, right? I don't think that
is the desired effect, but perhaps I am wrong.

Russell



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