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Subject: Re: Very strange crafty analysis ( I think) with a simple mate

Author: Les Fernandez

Date: 11:20:54 06/10/02

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On June 10, 2002 at 14:10:17, Andrew Williams wrote:

>On June 10, 2002 at 13:44:26, Les Fernandez wrote:
>
>>On June 10, 2002 at 13:15:55, Andrew Williams wrote:
>>
>>>On June 10, 2002 at 11:18:25, Les Fernandez wrote:
>>>
>>>>On June 10, 2002 at 11:01:50, Robert Hyatt wrote:
>>>>
>>>>>On June 10, 2002 at 03:22:55, Andrew Williams wrote:
>>>>>
>>>>>>On June 10, 2002 at 00:18:51, Les Fernandez wrote:
>>>>>>
>>>>>>>On June 10, 2002 at 00:02:39, Robert Hyatt wrote:
>>>>>>>
>>>>>>>>On June 09, 2002 at 23:45:38, Les Fernandez wrote:
>>>>>>>>
>>>>>>>>>I rarely come across strange output using Crafty but this position doesnt seem
>>>>>>>>>to work right.  The ce after analysis I think should be -32765 but in fact it is
>>>>>>>>>reporting a "0"??? Either I am dead tired or something is screwy.  Would
>>>>>>>>>somebody using Crafty run this epd string? It is a very simple mate and I cant
>>>>>>>>>seem to find the problem.  Its probably just late <S>.
>>>>>>>>>
>>>>>>>>>Here is Crafty analysis:
>>>>>>>>>
>>>>>>>>>rnb4k/5r2/2p1p1Q1/pp3pP1/3P4/b2B1KP1/1PPB4/7R b - - acd 1; acn 1; acs 1; ce 0;
>>>>>>>>>pv Rh7;
>>>>>>>>>
>>>>>>>>>The pv appears to be right but the ce value is dead wrong!!
>>>>>>>>>
>>>>>>>>>If you find the same results can someone please explain the nature of this?
>>>>>>>>>
>>>>>>>>>[D]rnb4k/5r2/2p1p1Q1/pp3pP1/3P4/b2B1KP1/1PPB4/7R b - -
>>>>>>>>>
>>>>>>>>>
>>>>>>>>>Thanks
>>>>>>>>
>>>>>>>>Can you describe _exactly_ how you produced that?  IE post the epd file
>>>>>>>>you used, etc...
>>>>>>>>
>>>>>>>
>>>>>>>EPD Kit revision date: 1996.04.21
>>>>>>>unable to open book file [./book.bin].
>>>>>>>book is disabled
>>>>>>>unable to open book file [./books.bin].
>>>>>>>search time set to 180.00.
>>>>>>>hash table memory = 48M bytes.
>>>>>>>pawn hash table memory = 10M bytes.
>>>>>>>Crafty 18.9 vs ferret
>>>>>>>kibitz Hello from Crafty v18.9!
>>>>>>>pondering enabled.
>>>>>>>play best book line after search.
>>>>>>>EGTB access enabled
>>>>>>>using tbpath=./TB
>>>>>>>4 piece tablebase files found
>>>>>>>1406kb of RAM used for TB indices and decompression tables
>>>>>>>PFGA: EPD record: 1
>>>>>>>
>>>>>>>The exact epd string that was in epd.epd was:
>>>>>>>
>>>>>>>rnb4k/5r2/2p1p1Q1/pp3pP1/3P4/b2B1KP1/1PPB4/7R b - -
>>>>>>>
>>>>>>>And the epd.out file was:
>>>>>>>
>>>>>>>rnb4k/5r2/2p1p1Q1/pp3pP1/3P4/b2B1KP1/1PPB4/7R b - - acd 1; acn 1; acs 1; ce 0;
>>>>>>>pv Rh7;
>>>>>>>
>>>>>>>
>>>>>>>The analysis report can be found in my original post here.  This one puzzles me
>>>>>>>too Bob but I could not rule out that its late <S>.  If you need any additional
>>>>>>>info let me know.
>>>>>>>
>>>>>>>Thanks
>>>>>>
>>>>>>Is this because Black has only one move? In my program, if there's only one move
>>>>>>available *during a game* it only searches to depth 4. For testing epd
>>>>>>positions, it searches normally, even if there is only one move.
>>>>>>
>>>>>>Andrew
>>>>>
>>>>>
>>>>>That might be the reason.  With only one move, the epd code in Crafty might
>>>>>not do a search at all, and that would leave the score unchanged from the last
>>>>>epd position perhaps...
>>>>
>>>>Um I am not sure that is what is going on here, let me explain.  What I did was
>>>>I took an epd position that reported a mate sequence and then made the pv moves
>>>>and then created all the following epd positions that eventually led to the
>>>>reported mate based on the pv sequence from the first position.  Following is
>>>>the results of Crafty which ran the epd's that I created based on the pv line
>>>>from the first position:
>>>>
>>>>rnb4k/5r2/2p1p1Q1/pp3pP1/3P4/b2B1KP1/1PPB4/R7 w - - acd 4; acn 10909; acs 1; ce
>>>>32764; pv Rh1+ Rh7 Rxh7#;
>>>>rnb4k/5r2/2p1p1Q1/pp3pP1/3P4/b2B1KP1/1PPB4/7R b - - acd 1; acn 10909; acs 1; ce
>>>>0; pv Rh7;
>>>>rnb4k/7r/2p1p1Q1/pp3pP1/3P4/b2B1KP1/1PPB4/7R w - - acd 4; acn 7328; acs 1; ce
>>>>32766; pv Rxh7#;
>>>>rnb4k/7R/2p1p1Q1/pp3pP1/3P4/b2B1KP1/1PPB4/8 b - - acd 1; acn 1; acs 1; ce
>>>>-32767; pv;
>>>>
>>>>As you can see the second epd string reports a "0" but the one before it and
>>>>after it are in fact reporting a value.  If your thought "With only one move,
>>>>the epd ..... " is correct then why would the last epd position which is the
>>>>actual final move show a ce of -32767 ???  Any other thoughts Bob?
>>>>
>>>>Thanks
>>>
>>>I think the explanation is correct. The only position you listed which has
>>>*exactly* one legal move is the second one, the one where crafty reports 0. The
>>>problem is probably that as a way of saving time in games, many programs just
>>>make the move without searching it (because there's no choice). For the last
>>>position, there are *zero* legal moves. Presumably crafty treats this as a
>>>special case as well (my engine does). If there are no legal moves and the side
>>>to move is in check my engine returns -M00. If it's not in check, it returns
>>>DRAWSCORE. I can't be sure if this applies to crafty too, but I think it's
>>>consistent with the original explanation.
>>
>>Hi Andrew,
>>
>>I see what you are saying but doesn't this pose a problem.  ie suppose I have an
>>engine which is doing some type of lookup and sees the ce=0 versuses a mate
>>announcement.  If what you are saying is correct does that mean we will never
>>see a ce value = -32765 ??? In the past I know I have gone through millions of
>>epd strings from various sources with the intention of extracting only those epd
>>strings that are end in mate.  I look up ce values and only keep those positions
>>that have an abs(ce)>=32000.  How do I get around this delemna?
>
>I think it depends on the engine that created the epd strings. For example, mine
>produces this for the problem position above:
>
>rnb4k/5r2/2p1p1Q1/pp3pP1/3P4/b2B1KP1/1PPB4/7R b - -  acd 13; acn 1657088; acs
>10; ce -32765; fmvn 1; hmvc 0; id "fernandez.epd.0001"; pm Rh7 ; pv 1...Rh7
>2.Qxh7 ;
>
>But I guess it's up to the individual programmer how to handle these cases. If
>you're not proficient in C yourself, perhaps you might ask if anyone else wants
>to make necessary change to crafty for you?
>
>Andrew
>
>PS I've got about 4500 of these from PM's games if you want them. I should warn
>you that they may not all be correct.

Hi Andrew and thanks for the feedback.  As far as these 4500 games go the
research I am doing depends on the information to be right.  Since some may be
wrong let me think about it and get back to you.  I think it is important to
include the right ce value since reproting a ce=0 suggests the likely hood of a
drawn position.

Once again thx for the feedback,

Les




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