Author: Odd Gunnar Malin
Date: 23:49:09 06/10/02
Go up one level in this thread
On June 10, 2002 at 12:35:34, Terry McCracken wrote: >On June 10, 2002 at 02:57:30, Odd Gunnar Malin wrote: > >>On June 09, 2002 at 23:34:31, Terry McCracken wrote: >> >>>On June 09, 2002 at 22:06:36, Odd Gunnar Malin wrote: >>> >>>>I just notice that if you connect a DGT-baoard to Fritz it would take up half of >>>>the CPU time. Have it allways been like this? I tested with ver. 1.03 and 1.04 >>>>of the DGT-driver. >>>>So if you run engine matches be sure to set the 'connect hardware' to none (or >>>>auto232). >>>> >>>>I have played mostly with Shredder Classic when I use the DGT-board and there I >>>>don't see any such failure, but it stoped sometimes to move so I decided to give >>>>Fritz a try. I'm not 100% sure that my trouble with Shredder isn't a user >>>>problem since it wasn't me that played. >>>> >>>>Odd Gunnar >>> >>>If you use the DGT Board through USB, which you need a converter, it will not >>>use resources and likely little CPU cycles. >>>OTOH the USB converter doesn't work with the new driver 1.04 but works well with >>>1.03. >> >>Hmm.. USB, that doesn't work with NT or ...? It seems a bit too much to both >>change the OS and add a converter. And all because the DGT programmer did a >>simple shortcut when making the device driver. The comm-port input on a Win32OS >>signal an event when the board send field_update message so there should be no >>need to make a loop here without a timeout on the port. > >Here's a link to Belkin and USB Serial Adapters. > >http://www.usbstuff.com/serial.html Interesting, especialy their multiport product. I use a 8 port card from Digi where I need more com-ports, but an usb variant should be easier to move between pc's. And they had a usb-driver for WinNT too. >> >>Well, i just stick to the Classic gui then. I have build in dgt support (and >>sound) for my own engine so it will run in console mode when I play against it. >> >>By the way, is it the Dgt Project group that make the device driver for >>Chessbase, and not Chessbase themself? > >Yes I believe DGT Projects make the device driver. Maybe it's here the trouble are because their preference is to get a troublefree sending of moves to audience (theire own product), then a little cpu usage isn't an issue because it is not expected to fight with a chess-engine for resources. But I still fail to see why Chessbase, either could set up their spec. for the driver or make their own driver. Odd Gunnar
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