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Subject: Re: Dgt support in Fritz

Author: Odd Gunnar Malin

Date: 23:49:09 06/10/02

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On June 10, 2002 at 12:35:34, Terry McCracken wrote:

>On June 10, 2002 at 02:57:30, Odd Gunnar Malin wrote:
>
>>On June 09, 2002 at 23:34:31, Terry McCracken wrote:
>>
>>>On June 09, 2002 at 22:06:36, Odd Gunnar Malin wrote:
>>>
>>>>I just notice that if you connect a DGT-baoard to Fritz it would take up half of
>>>>the CPU time. Have it allways been like this? I tested with ver. 1.03 and 1.04
>>>>of the DGT-driver.
>>>>So if you run engine matches be sure to set the 'connect hardware' to none (or
>>>>auto232).
>>>>
>>>>I have played mostly with Shredder Classic when I use the DGT-board and there I
>>>>don't see any such failure, but it stoped sometimes to move so I decided to give
>>>>Fritz a try. I'm not 100% sure that my trouble with Shredder isn't a user
>>>>problem since it wasn't me that played.
>>>>
>>>>Odd Gunnar
>>>
>>>If you use the DGT Board through USB, which you need a converter, it will not
>>>use resources and likely little CPU cycles.
>>>OTOH the USB converter doesn't work with the new driver 1.04 but works well with
>>>1.03.
>>
>>Hmm.. USB, that doesn't work with NT or ...? It seems a bit too much to both
>>change the OS and add a converter. And all because the DGT programmer did a
>>simple shortcut when making the device driver. The comm-port input on a Win32OS
>>signal an event when the board send field_update message so there should be no
>>need to make a loop here without a timeout on the port.
>
>Here's a link to Belkin and USB Serial Adapters.
>
>http://www.usbstuff.com/serial.html

Interesting, especialy their multiport product.
I use a 8 port card from Digi where I need more com-ports, but an usb variant
should be easier to move between pc's. And they had a usb-driver for WinNT too.

>>
>>Well, i just stick to the Classic gui then. I have build in dgt support (and
>>sound) for my own engine so it will run in console mode when I play against it.
>>
>>By the way, is it the Dgt Project group that make the device driver for
>>Chessbase, and not Chessbase themself?
>
>Yes I believe DGT Projects make the device driver.

Maybe it's here the trouble are because their preference is to get a troublefree
sending of moves to audience (theire own product), then a little cpu usage isn't
an issue because it is not expected to fight with a chess-engine for resources.

But I still fail to see why Chessbase, either could set up their spec. for the
driver or make their own driver.

Odd Gunnar




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