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Subject: Re: oops! that was the 3rd position. #2:

Author: Christophe Theron

Date: 21:44:46 06/16/02

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On June 16, 2002 at 16:51:50, Mike S. wrote:

>On June 16, 2002 at 14:12:43, Christophe Theron wrote:
>
>>On June 16, 2002 at 13:26:42, Mike S. wrote:
>>
>>>(...)
>>>But sooner or later, I think there will be (or should be) a "settings switch"
>>>normal gameplay / analysis in chess programs, to change several parameters to
>>>adapt to these to major ways engines are used. For example, more "test
>>>suite-like" focus on tactics for the analysis mode. (...)
>>>So the best engine might be the one which analysis best, not the one which is
>>>best in comp-comp games. I'm beginning to see comp-comp games as a sport (only),
>>>but people usually don't buy cars to compete in car races.
>
>>The problem is that in "combination find" modes the chess engines are notably
>>weaker in positional play (what to do when there is no combination to find).
>>
>>So I'm not sure that people using chess programs would be more happy with such
>>modes.
>
>I don't assume a club player (or better) will use engines for positional
>analysis. I may be wrong. But people could switch back to gameplay mode anyway,
>i.e. to get an evaluation for a "silent" position or the like. My idea was a
>settings switch, independant from the operation mode. Might even be useful to
>play a more tactical orientated blitz game against humans (play using the
>analysis setting...).
>
>This is a developement which is yet to come IMO. Maybe it's too soon. For
>example, I think that Nimzo 7.32 / 8 are most probably still among the best 2 or
>3 engines for quick analysis (because I usually get excellent tactical test
>results from a similar nimzo program). But in gameplay against programs, it's a
>bit behind now. Which means, rating lists don't give best advise to people who
>(mostly) want to analyse their own games with their chess programs.
>
>SSDF rank is easier to communicate, but is not identical to the performance
>relations in analysis IMO, or to other not directly success-related things (i.e.
>"beauty" of play from a human viewpoint, if you think of 150+ moves avoiding 50
>move draws for example). This *could* become a problem if people start to feel
>there's too much optimization for comp-comp results (only). We'll see.
>
>Regards,
>M.Scheidl




Rebel has a "combination" mode IIRC.



    Christophe



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