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Subject: Re: Rating swings on ICC

Author: Don Dailey

Date: 06:37:24 08/02/98

Go up one level in this thread


On August 02, 1998 at 08:01:28, Robert Hyatt wrote:

>On July 31, 1998 at 20:51:56, Bruce Moreland wrote:
>
>>
>>On July 31, 1998 at 14:00:04, Peter Fendrich wrote:
>>
>>>The ratings on ICC and FICS are really swinging. IMHO they are using a
>>>completely wrong approach to handle this. The ELO formula is not at all suited
>>>for the kind of events taking place on these real time severs. The original ELO
>>>formula is using a kind of constant a 'dampening' factor for varitaions during
>>>time. At least on ICC they have tried to use another, more dynamic but similar
>>>method to handle this problem. There are new, much better, ways to deal with
>>>this. Nowerdays used within some of the space, aero and automotive applications.
>>
>>Both ICC and FICS tried to use the Glicko system.
>>
>>On ICC, they made it an "extra" rating system, but I don't think anyone paid
>>much attention to this, so it is removed from the "finger" notes.  It is still
>>there, but to see it you have to use "yfinger".
>>
>>On FICS, they made this the only rating system.  I am not there much, but I
>>remember seeing a lot of posts about this, people were upset about this system
>>because if you played a lot, your rating tended to stay constant no matter how
>>you did, and people wanted to have more movement in their ratings.  So I believe
>>that on FICS they patched Glicko somehow, so that ratings would still move a
>>bit.
>>
>>bruce
>
>
>the problem with "Elo" is that the "K" factor was statistically derived from
>the typical number of rated games a person would reasonably play in a year, and
>the max expected rating change of a person over that time frame.  It is totally
>wrong for a server where (say) a program plays 20,000 games per year.  Because
>we see the huge swings that result from this.  Chances are that if you are a
>2,000 player today, you will be a 2,000 player in 6 months, regardless of how
>many games you play,  So it would be difficult to pick a formula that is fair
>to those playing a dozen games a year and to those playing thousands.

I wonder why they don't give people the option to use a smaller
K factor?

- Don



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