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Subject: Re: Rebel 9's time usage in handicap modes - realistic?

Author: Robert Pawlak

Date: 09:25:52 08/02/98

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On August 02, 1998 at 09:36:20, Robert Hyatt wrote:

>>>3.  factor in some sort of random number so that positions that are bad
>>>will randomly look less bad or actually look good.  Or, if the random
>>>addition is large enough, but infrequent enough, the program might begin
>>>to make tactical blunders (ICC has some *bach programs that do (or did))
>>>this, and they would make an occasional blunder like a weaker human).

I think I remember playing one of these, and having bach overlook a mate in 1!
(is this possible, or is my memory confused) Yeah, this is what I want :)

But seriously, from a marketing standpoint, I think that good handicapping could
be an effective selling point for some of the up-and-coming software.

It is probably too much to ask Ed which approach he uses - probably a trade
secret.

Bob P.



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