Author: Adriano Bedeschi de Souza
Date: 11:31:51 06/17/02
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On June 17, 2002 at 13:17:32, Sune Fischer wrote: >On June 16, 2002 at 22:42:02, Adriano Bedeschi de Souza wrote: > >>I need help! >> >>I am writing a chess engine and i have some doubts. >>My main doubt is about speed, i have coded all the program based in Bitboards, >>they r working properly but the speed is a lot bad! It makes less than 2000 >>nodes per second !!!! >> >>note: i am using alpha-beta search, transposition table and iterated >>deepening... >> >>Adriano Bedeschi de Souza >>adriano.bedeschi@poli.usp.br >>uin 58144572 > >Well off the top of my head: >How are you generating the bitboards? >How are you counting the nodes? >Do you dynamicly allocate anything during search? >Do you "pass by value"? > >-S. =) I pass by reference I am counting the nodes properly =) no doubt I dont use dynamic allocation My bitboard generation is based in http://www.galahadnet.com/chess/chessprg/ and before u ask, i am no using a 286 =) (its a k6-2 450)
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