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Subject: Re: Qestion for John Merlino

Author: Odd Gunnar Malin

Date: 15:20:12 06/19/02

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On June 18, 2002 at 20:31:29, John Merlino wrote:

>On June 18, 2002 at 19:45:57, pavel wrote:
>
>>On June 18, 2002 at 18:25:40, John Merlino wrote:
>>
>>>On June 18, 2002 at 18:15:45, Roy Eassa wrote:
>>>
>>>>On June 18, 2002 at 18:05:56, John Merlino wrote:
>>>>
>>>>>On June 18, 2002 at 18:04:23, Mustafa wrote:
>>>>>
>>>>>>Hi John,
>>>>>>         is there learning file in chessmaster 9000,so that cm 9000 can learn
>>>>>>from everygame and every blunder it maded,the endgame tablebases will be
>>>>>>Nalimove or another format and also,how many rounds can be played in tournament
>>>>>>room unlimited or just 256 games like last time...
>>>>>
>>>>>Chessmaster 9000 will not have a learning function.
>>>>>
>>>>>The Endgame Databases will be in de Koning format.
>>>>>
>>>>That's too bad for people who already have the Namilov EGTBs installed for use
>>>>with any of a dozen+ other chess programs.  (Oh well, I guess hard disk space is
>>>>pretty cheap these days...)  But this is the only drawback (minor) in a great
>>>>list of improvements and new features -- I will be a buyer (as I have been for
>>>>EVERY version of Chessmaster that has ever shipped for the PC and for the Mac)!
>>>
>>>Glad you like the program.
>>>
>>>The complete set of 3, 4, and 5 man files in de Koning format is about 5.6 GB
>>>(which, IIRC, is about 1.5 GB smaller than the Nalimov format -- my memory might
>>>be failing me, though).
>>>
>>>The program will be shipping with a generator, so that users can complete any
>>>sets that do not come with the program. Additionally, we MIGHT allow these files
>>>to be available via download -- not sure yet. However, we hope that some kind
>>>soul (probably Dann Corbit) will generate them all and make them available on
>>>his FTP site.
>>>
>>>jm
>>
>>Just curious, would'nt it be easier to just let it support nalimov, without
>>re-inventing the wheel?
>>IMO smaller size is not a good enough reason because 1.5GB is nothing big deal
>>in todays computer world.
>>
>>another question (boy dont we ever stop asking question about CM :) ), can you
>>ask Johan to perticipate in this forum, It would be very interesting I am sure
>>for all CM fans :)
>>
>>cheers,
>>pavs
>
>More than anything else, using Johan's format both a legal issue and an ease of
>implementation issue. The reasons for both of these being the case should be
>fairly obvious.
>
>As for Johan participating in this forum (or any other), he prefers to keep
>silent and occasionally have me send the questions that I can't answer to him.
>He's incredibly busy working on....well....unfortunately, I can't say.... ;-)
>
>jm

If we guess the first letter then my hope goes for Blunder counter/analyzer.
I haven't seen this in any program sofar.

Interesting data could be how deep the blunders are and if there are any common
theme in them. Also where in the game these blunders happend, endgame, near
timecontrol etc.

But I guess there is a lot of braingames that start with the letter B.

Odd Gunnar




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