Author: Matthias Gemuh
Date: 15:21:07 06/19/02
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On June 19, 2002 at 12:17:28, Robert Henry Durrett wrote: > >Suppose you were an endgame aficionado or you had a good friend who was and you >wanted to help him/her by providing a first-class endgame engine. What would >you provide? > >What are your thoughts on this? > >Here are some thoughts of mine: > >Endgames are different from the middlegame in one important way. There is a lot >of accumulated knowledge about endgames. Much of this has been expressed in >"rules." For example, if you have an endgame with a rook and a passed pawn, the >rule is to put your rook behind the passed pawn. Another example, in king and >pawn endgames, is to use the opposition. The list goes on and on. Of course, >all rules have exceptions, so concrete analysis is still required. > >I would expect an endgame engine to evaluate positions for TYPE often, >especially whenever an exchange takes place. The set of applicable "rules" are >generally quite different for different types of endgames. > >Searches strategies might also be optimized for each different TYPE of endgame. > >Incidentally, an "endgame engine" could be packaged as a subprogram of a larger >"complete game" chess engine. Whenever the game moved into the endgame phase, >the endgame subprogram would be kicked in and the middlegame subprogram turned >OFF. > >Just a few thoughts. > >Bob D. All strong engines already have special routines for all this.
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