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Subject: Re: Chess Engine Just for Endgames

Author: Matthias Gemuh

Date: 15:21:07 06/19/02

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On June 19, 2002 at 12:17:28, Robert Henry Durrett wrote:

>
>Suppose you were an endgame aficionado or you had a good friend who was and you
>wanted to help him/her by providing a first-class endgame engine.  What would
>you provide?
>
>What are your thoughts on this?
>
>Here are some thoughts of mine:
>
>Endgames are different from the middlegame in one important way.  There is a lot
>of accumulated knowledge about endgames.  Much of this has been expressed in
>"rules."  For example, if you have an endgame with a rook and a passed pawn, the
>rule is to put your rook behind the passed pawn.  Another example, in king and
>pawn endgames, is to use the opposition.  The list goes on and on.  Of course,
>all rules have exceptions, so concrete analysis is still required.
>
>I would expect an endgame engine to evaluate positions for TYPE often,
>especially whenever an exchange takes place.  The set of applicable "rules" are
>generally quite different for different types of endgames.
>
>Searches strategies might also be optimized for each different TYPE of endgame.
>
>Incidentally, an "endgame engine" could be packaged as a subprogram of a larger
>"complete game" chess engine.  Whenever the game moved into the endgame phase,
>the endgame subprogram would be kicked in and the middlegame subprogram turned
>OFF.
>
>Just a few thoughts.
>
>Bob D.




All strong engines already have special routines for all this.







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