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Subject: Re: Qestion for John Merlino

Author: John Merlino

Date: 16:33:30 06/19/02

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On June 19, 2002 at 18:20:12, Odd Gunnar Malin wrote:

>On June 18, 2002 at 20:31:29, John Merlino wrote:
>
>>On June 18, 2002 at 19:45:57, pavel wrote:
>>
>>>On June 18, 2002 at 18:25:40, John Merlino wrote:
>>>
>>>>On June 18, 2002 at 18:15:45, Roy Eassa wrote:
>>>>
>>>>>On June 18, 2002 at 18:05:56, John Merlino wrote:
>>>>>
>>>>>>On June 18, 2002 at 18:04:23, Mustafa wrote:
>>>>>>
>>>>>>>Hi John,
>>>>>>>         is there learning file in chessmaster 9000,so that cm 9000 can learn
>>>>>>>from everygame and every blunder it maded,the endgame tablebases will be
>>>>>>>Nalimove or another format and also,how many rounds can be played in tournament
>>>>>>>room unlimited or just 256 games like last time...
>>>>>>
>>>>>>Chessmaster 9000 will not have a learning function.
>>>>>>
>>>>>>The Endgame Databases will be in de Koning format.
>>>>>>
>>>>>That's too bad for people who already have the Namilov EGTBs installed for use
>>>>>with any of a dozen+ other chess programs.  (Oh well, I guess hard disk space is
>>>>>pretty cheap these days...)  But this is the only drawback (minor) in a great
>>>>>list of improvements and new features -- I will be a buyer (as I have been for
>>>>>EVERY version of Chessmaster that has ever shipped for the PC and for the Mac)!
>>>>
>>>>Glad you like the program.
>>>>
>>>>The complete set of 3, 4, and 5 man files in de Koning format is about 5.6 GB
>>>>(which, IIRC, is about 1.5 GB smaller than the Nalimov format -- my memory might
>>>>be failing me, though).
>>>>
>>>>The program will be shipping with a generator, so that users can complete any
>>>>sets that do not come with the program. Additionally, we MIGHT allow these files
>>>>to be available via download -- not sure yet. However, we hope that some kind
>>>>soul (probably Dann Corbit) will generate them all and make them available on
>>>>his FTP site.
>>>>
>>>>jm
>>>
>>>Just curious, would'nt it be easier to just let it support nalimov, without
>>>re-inventing the wheel?
>>>IMO smaller size is not a good enough reason because 1.5GB is nothing big deal
>>>in todays computer world.
>>>
>>>another question (boy dont we ever stop asking question about CM :) ), can you
>>>ask Johan to perticipate in this forum, It would be very interesting I am sure
>>>for all CM fans :)
>>>
>>>cheers,
>>>pavs
>>
>>More than anything else, using Johan's format both a legal issue and an ease of
>>implementation issue. The reasons for both of these being the case should be
>>fairly obvious.
>>
>>As for Johan participating in this forum (or any other), he prefers to keep
>>silent and occasionally have me send the questions that I can't answer to him.
>>He's incredibly busy working on....well....unfortunately, I can't say.... ;-)
>>
>>jm
>
>If we guess the first letter then my hope goes for Blunder counter/analyzer.
>I haven't seen this in any program sofar.
>
>Interesting data could be how deep the blunders are and if there are any common
>theme in them. Also where in the game these blunders happend, endgame, near
>timecontrol etc.
>
>But I guess there is a lot of braingames that start with the letter B.
>
>Odd Gunnar

You'd never guess. And, as I said, it probably wouldn't be of too much interest
to people on this board.

However, the Game Analysis feature does tell you how many "errors" you made
during your game. Is that a "Blunder counter"?

jm



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