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Subject: Re: Ponder=off working more efficient?

Author: James Swafford

Date: 04:49:58 06/20/02

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On June 20, 2002 at 03:46:47, Kurt Utzinger wrote:

>On June 20, 2002 at 03:37:13, Tony Werten wrote:
>
>>On June 20, 2002 at 03:14:53, Kurt Utzinger wrote:
>>
>>>Personally spoken, I prefer matches with ponder=off. And this due to an
>>>experiment made some years ago even played on_two_PC 486/86 with_two_programs at
>>>level 120 min/40 moves. The first match over 20 games was played with ponder=on,
>>>the second match [same openings] with ponder=off. And you will hardly believe
>>>it, but in the match with ponder=off the overall average search depth per move
>>>was higher than in the match with ponder=on. This seems to confirm what Dieter
>>>Buerssner wrote on this subject. He said that he would prefer to do his private
>>>tests with ponder=off as this method would use CPU time more efficiently because
>>>the CPU cycles for pondering on wrong moves are not wasted. Maybe someone should
>>>repeat such a test with the latest programs to have a good comparison between
>>>the various programs.
>>
>>I don't think you need tests.
>>
>>Suppose we have 100 cycles to spend for 2 moves. ( 1 own, 1 ponder )
>>
>>with pondering on:
>>
>>you get 25 cycles for the first move, 25 for the second. Assuming pondering is
>>correct 75% of the time you get 25+(0.75*25)=43.75 cycles effectively.
>>
>>with pondering off:
>>
>>you get 50 cycles for the first move, 0 for the second=50 cycles effectively
>>
>>Tony
>>
>>
>>>Kurt
>
>Most intersting answer. Assuming that pondering is correct less than 75 % which
>in my opinion is more reliable, then I do not understand why a program should
>ponder at all.
>Kurt

If you can make a good guess at your opponent's next move, and start thinking
about your reply, you'll save a lot of time over the course of the game.
Think about it - don't you play the same way over the board?  You don't just
sit and read a book until your opponent makes a move, do you? :)

--
James




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