Author: Tom Kerrigan
Date: 15:56:24 06/20/02
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On June 20, 2002 at 17:59:13, Robert Hyatt wrote: >I don't disagree there to a point. But in places like movegen, evaluate, >make/unmake, the majority of the things being fiddled with are 64 bit >values. You keep saying this, but I doubt it. For example, branches are typically 25% of code, and those aren't 64-bit. Nor are loop counters, if you have any loops. Or counters, period. Example: if you count how many pawns are on white squares. That's not 64-bit. Or, speaking of your eval function, your score isn't 64-bit. And presumably you're updating the score frequently. Your piece square tables aren't 64-bit. I'd like to see actual data instead of handwaving. -Tom
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