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Subject: Re: Pawn hash table: need some helps?

Author: Pham Hong Nguyen

Date: 21:01:23 06/23/02

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>First, you probably don't want the king positions hashed into your pawn
>structure hash signature.
>
>Second, all you can really hash is simple pawn structure information, plus
>information that is expensive to compute (where are passed pawns, weak pawns,
>and the like) so that you can use this elsewhere without having to compute it,
>when you get a pawn hash hit...

I think I had had wrong understanding about the content of pawn's hash table.
Thanks for your exlaination. Some other questions:
- How many bits do you use for that simple structure? (and what are they?)
- Do you know how fast of that method (use hash table for simple pawn structure)
is, comparing with method of updating pawn structure on the fly?

Many thanks,
PHN


>
>Note that the score you hash can _only_ depend on the positions of pawns.  If
>you do _anything_ else you will introduce a bug, since the signature will not
>reflect the locations of anything but pawns...



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