Author: Sven Reichard
Date: 04:24:11 06/24/02
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On June 24, 2002 at 05:29:24, Daniel Clausen wrote: >The first thing I've added to my engine about pawns was: if you're in endgame, >move pawns. This way the engine at least tries to promote them instead of moving >its king around and don't make any progress, although it has one rook more than >the opponent. Yesterday I taught it to avoid doubled pawns. Before that it would usually end up with 3 isolated doubled pawns after 15 moves. :) >You'd be surprised how many games your engine can win on chess servers w/o >knowing anything about pawn structure. :) [humans make _a lot_ of tactical >mistakes - most of them are just 2 ply searches :)] I think you can easily get >around 2100 w/ a half-decent search and PSQ-tables and "2 12" as time control. >(w/ 5 0 you should do even better, at least if your engine is automated :) I do something equivalent to PSQ, just slower. The search still is slow (takes about 5-10 sec to get to depth 7 in the middle game, no extensions, sometimes a lot longer). I still have to find an adequate opponent... I'm too weak, and GnuChess or Crafty are too strong. > >Sargon Sven. PS Thanks all for the encouragement!
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