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Subject: Re: 2 algorithms in 1 (Was: Two strategies program)

Author: blass uri

Date: 21:45:41 08/03/98

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On August 03, 1998 at 23:58:25, Ilya P. Kozachenko wrote:

>On November 09, 1997 at 11:31:49, Alvaro Polo wrote:
>
>>I wonder if a chess program could be made which used two different
>>strategies in parallel (using two processors).
>>
>>On the one processor it would run a very knowledge based algorithm,
>>something like CSTal appears to be.
>>
>>On the other processor it would run a fast and deep searcher. The
>>tactical lines would be found by this second algorithm and forwarded to
>>the knowledge based one signaling them as lines to avoid.
>
>On  November 09, 1997 at 14:38:40 Robert Hyatt wrote:
>
>>this has been done.  See "Phoenix" by Jonathan Schaeffer.  He used two
>>parallel search engines, one a full-blown search+eval, the second an
>>aggressive null-move search with material-only, which could search a
>>couple of plies deeper than the other.  It worked, but only "so-so"
>>because
>>the fast search can find tactical things, but not positional things.  So
>>it
>>could find a way to win a pawn, but wreck the position in the process.
>>Or
>>find a way to defend the pawn, but wreck the position.  It was hard to
>>"coordinate" the two searches to decide which is correct...
>
>And what about next idea?:
>
>Since hard coordinating let's use 2 different algorithms not in
>parallel.
>Program could define whether position is "more tactical" or "more
>positional" and apply corresponding algorithm.
>We would obtain a program with 2 kinds of play available, which
>changes its style during the game (like DeepBlue :) and isn't worse
>than good "knowledge-based" or "speed-based" program alone.
>Any suggestions, please.
>
>WBW, Ilya.
I think giving fritz to play if it can come to big depth and giving Junior
to play in the other cases can create a better program than both of them.

Uri



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