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Subject: EGTB generation algorithm

Author: Alvaro Jose Povoa Cardoso

Date: 04:32:32 06/26/02


Hi, everyone.
I'm trying to construct checkers EGTBs with distance to win/loss information.
I use a full byte for each EGTB entry with the 6 rightmost bits for the distance
info.
I created the 4 piece tables and sadly I detected a few positions witch have
slightly larger distance values.
For example: a few positions in the 4 piece have wins/losses in 25 moves but it
should be in 23 moves instead, so they are 2 moves above the correct values.
I've been stuck with this for 3 weeks now and I'm getting a little frustrated.
I studyed Jonathan Schaeffer's paper on Retrograde Analysis, but the algorithm
in this paper only uses 2 bits for each entry with no distance to win/loss info.
Could someone please help me on this problem?
Could someone please give some urls or papers on EGTB generation with distance
to win/loss?

Best regards,
Alvaro Cardoso



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