Author: Steve Coladonato
Date: 11:13:09 06/26/02
Go up one level in this thread
On June 26, 2002 at 12:41:57, Gian-Carlo Pascutto wrote: >On June 26, 2002 at 07:26:10, Steve Coladonato wrote: > >>This >>example is only a generalization and I know that programs utilize the allotted 6 >>mins. differently but the idea is to find the deepest depth I'm comfortable with >>and have an engine analyze the game inside some time constraint. > >*sigh*. I give up trying to explain this. > >If this is what you want, I'd recommend the engine Doctor 3 to you, >or perhaps Fritz 3, or if you can't find that one, Fritz 5.32. The >next choice would be Chess Tiger. > >It's completely pointless because the minimum ply depth you are >asking for *does not mean the same in each program*. A different >program can perform a lot more detailed analysis and still report >the same ply depth than another one. > >-- >GCP If the ply depth is totally useless then why even report it back to the user. Why not just keep it as a debugging flag for the programmer?
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