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Subject: Re: Depth vs Time

Author: Steve Coladonato

Date: 11:13:09 06/26/02

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On June 26, 2002 at 12:41:57, Gian-Carlo Pascutto wrote:

>On June 26, 2002 at 07:26:10, Steve Coladonato wrote:
>
>>This
>>example is only a generalization and I know that programs utilize the allotted 6
>>mins. differently but the idea is to find the deepest depth I'm comfortable with
>>and have an engine analyze the game inside some time constraint.
>
>*sigh*. I give up trying to explain this.
>
>If this is what you want, I'd recommend the engine Doctor 3 to you,
>or perhaps Fritz 3, or if you can't find that one, Fritz 5.32. The
>next choice would be Chess Tiger.
>
>It's completely pointless because the minimum ply depth you are
>asking for *does not mean the same in each program*. A different
>program can perform a lot more detailed analysis and still report
>the same ply depth than another one.
>
>--
>GCP


If the ply depth is totally useless then why even report it back to the user.
Why not just keep it as a debugging flag for the programmer?



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