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Subject: Re: Mixing 0x88 and bitboards

Author: Gian-Carlo Pascutto

Date: 00:29:51 06/28/02

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On June 27, 2002 at 17:29:51, Robert Hyatt wrote:

>>If bitboards came without this penalty, you would be able to use them
>>whenever you can make the operation you're doing faster in bitboards.
>>I'd be a no-brainer to use them. However, this is not the case, and
>>you need to 'bet' that you will be able to recover the penalty you
>>incur because of this make/unmake updates, in other parts of the
>>program.
>
>Note that 64 bit machines reduce the penalty by 50%.  128 bit machines
>will reduce it by 75% since two bitboards can be updated in one operation.

I don't believe the speedup is that good at all (harder to parallelize
for the cpu, memory limiting), but that is arguable.

>>For the given eval example, this is not true. It can be used regardless
>>of what is used in the rest of the program.
>
>For some of the examples given, yes.  Checking for "is it passed" is not
>as simple without bitmaps...  Or "is it isolated"  or "is it backward" or
>questions like "how many open files around the king" and the like.  Anytime
>a question has several 'sub-questions' (status of a group of squares) then
>bitmaps offer the possibility of asking all those sub-questions with a single
>boolean operation, which is interesting...

I think I disagree again. These are all very simple and very fast in my
non-bitboard program as well. (2 compares + 1 branch for the first two,
3 compares for the second one) Of course, one needs to get into the
non-bitboard line of thinking first before being able to make it that
fast :)

What bitboards are good for is stuff like 'how many pieces are within
2 squares of my king'. I can do this very fast without bitboards as
well, but bitboards allow me to do it anywhere in the evaluation,
which isn't possible in the classical approach (in my program).

--
GCP



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