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Subject: Re: King and pawn game tuner for your program

Author: Odd Gunnar Malin

Date: 00:57:12 06/28/02

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On June 28, 2002 at 03:32:35, Gian-Carlo Pascutto wrote:

>On June 27, 2002 at 18:05:57, Robert Hyatt wrote:
>
>>I evaluate them pawn-by-pawn.  No real penalty here because of the connected
>>passer pair on the b and c files...  Actually, in looking at the code, I only
>>evaluate the most advanced passer on each file for the critical scoring.
>>
>>Each pawn gets some usual positional stuff added in,  But then the endgame-
>>specific code only looks at the most advanced passer on each file, since it is
>>the one that is most dangerous...
>
>Robert, do you have any idea why Crafty does so well here?
>
>Compared to Crafty, my thing takes ages. So does Yace. So does Fritz, etc...
>
>--
>GCP

I'm not sure it is this but when Dr. Hyatt showed this pawnhash entry here some
days ago it was clear that he also evaluate candidat pawns (e4 pawn) as plus.
Maybe this would raise blacks score enough to form the searchtree.

Odd Gunnar
(Pure candidate pawn: wpawn: a2 b2, bpawn: a7. pawn at b2 is the candidate for a
passer and must move before a2)



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