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Subject: Re: King and pawn game tuner for your program

Author: Gian-Carlo Pascutto

Date: 01:32:34 06/28/02

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On June 28, 2002 at 03:57:12, Odd Gunnar Malin wrote:

>On June 28, 2002 at 03:32:35, Gian-Carlo Pascutto wrote:
>
>>On June 27, 2002 at 18:05:57, Robert Hyatt wrote:
>>
>>>I evaluate them pawn-by-pawn.  No real penalty here because of the connected
>>>passer pair on the b and c files...  Actually, in looking at the code, I only
>>>evaluate the most advanced passer on each file for the critical scoring.
>>>
>>>Each pawn gets some usual positional stuff added in,  But then the endgame-
>>>specific code only looks at the most advanced passer on each file, since it is
>>>the one that is most dangerous...
>>
>>Robert, do you have any idea why Crafty does so well here?
>>
>>Compared to Crafty, my thing takes ages. So does Yace. So does Fritz, etc...
>>
>>--
>>GCP
>
>I'm not sure it is this but when Dr. Hyatt showed this pawnhash entry here some
>days ago it was clear that he also evaluate candidat pawns (e4 pawn) as plus.
>Maybe this would raise blacks score enough to form the searchtree.
>
>Odd Gunnar
>(Pure candidate pawn: wpawn: a2 b2, bpawn: a7. pawn at b2 is the candidate for a
>passer and must move before a2)

My program has this also, and I'm sure Yace and Fritz do as well, so it
must be something else...

--
GCP



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