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Subject: Re: Fast DEATH!

Author: Georg v. Zimmermann

Date: 07:50:43 06/28/02

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>When I not use NULL_MOVE...
>
>7     10      1193981     144     b7c6 d8g5 g2g3 g5f6 c6c7 f6d8 c7d8
>8     24      2718604     119     b7c6 d8g5 g2g3 g5g4 c6c7 g4h3 d5f7 f8f7 d2d4
>8     45      5346462     142     d2d4 f3g2 g1g2 d8d7 f2f3 c6a5 b7a8 f8a8
>9     2.26    17985432    117     d2d4 a8b8 b7c6 f3e2 d4c5 e2b5 c1g5 d8g5 c6b5
>9     23.13   150477475   59      d2d4 a8b8 b7c6 f3e2 d4c5 e2b5 c1g5 d8g5 c6c7
>
>...my program see it at depth 8 after 45 seconds. Problem is probably
>in NULL_MOVE, but where?

Like I said:
>>(1.xc6
>>Qg5 2. g3 Qh5 3. Bxf7+ Kxf7 4.Qxc7+ Kg8 5.h4 Qg4 6.null Qh3 7.null, just
>>guessing) .

NullMove makes you see some tactics later. It's a trade-off.


>What is threat-extension? When it is used?

Look at crafty source. You can extend when the null move search failed low with
a checkmate score telling you : "this position is dangerous, I get mated if I
dont move". Note this needs fail soft with the usual null-window null move
search of course.

Georg



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