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Subject: Re: King and pawn game tuner for your program

Author: J. Wesley Cleveland

Date: 09:40:46 06/28/02

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On June 28, 2002 at 03:32:35, Gian-Carlo Pascutto wrote:

>On June 27, 2002 at 18:05:57, Robert Hyatt wrote:
>
>>I evaluate them pawn-by-pawn.  No real penalty here because of the connected
>>passer pair on the b and c files...  Actually, in looking at the code, I only
>>evaluate the most advanced passer on each file for the critical scoring.
>>
>>Each pawn gets some usual positional stuff added in,  But then the endgame-
>>specific code only looks at the most advanced passer on each file, since it is
>>the one that is most dangerous...
>
>Robert, do you have any idea why Crafty does so well here?
>
>Compared to Crafty, my thing takes ages. So does Yace. So does Fritz, etc...
>
It appears to be an evaluation change put in between 18.12 and 18.13.



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