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Subject: Re: 2 algorithms in 1 (Was: Two strategies program)

Author: Komputer Korner

Date: 07:20:56 08/04/98

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On August 04, 1998 at 00:45:41, blass uri wrote:

>
>On August 03, 1998 at 23:58:25, Ilya P. Kozachenko wrote:
>
>>On November 09, 1997 at 11:31:49, Alvaro Polo wrote:
>>
>>>I wonder if a chess program could be made which used two different
>>>strategies in parallel (using two processors).
>>>
>>>On the one processor it would run a very knowledge based algorithm,
>>>something like CSTal appears to be.
>>>
>>>On the other processor it would run a fast and deep searcher. The
>>>tactical lines would be found by this second algorithm and forwarded to
>>>the knowledge based one signaling them as lines to avoid.
>>
>>On  November 09, 1997 at 14:38:40 Robert Hyatt wrote:
>>
>>>this has been done.  See "Phoenix" by Jonathan Schaeffer.  He used two
>>>parallel search engines, one a full-blown search+eval, the second an
>>>aggressive null-move search with material-only, which could search a
>>>couple of plies deeper than the other.  It worked, but only "so-so"
>>>because
>>>the fast search can find tactical things, but not positional things.  So
>>>it
>>>could find a way to win a pawn, but wreck the position in the process.
>>>Or
>>>find a way to defend the pawn, but wreck the position.  It was hard to
>>>"coordinate" the two searches to decide which is correct...
>>
>>And what about next idea?:
>>
>>Since hard coordinating let's use 2 different algorithms not in
>>parallel.
>>Program could define whether position is "more tactical" or "more
>>positional" and apply corresponding algorithm.
>>We would obtain a program with 2 kinds of play available, which
>>changes its style during the game (like DeepBlue :) and isn't worse
>>than good "knowledge-based" or "speed-based" program alone.
>>Any suggestions, please.
>>
>>WBW, Ilya.
>I think giving fritz to play if it can come to big depth and giving Junior
>to play in the other cases can create a better program than both of them.
>
>Uri

This whole idea is aready being done with the Fritz 5 GUI. If you insert Fritz 5
as the tactical engine and Hiarcs 6 as the positional engine the program will
decide which one to use in a given position in a game. I have seen it do this .
It works. AS to how much better it plays, that is a BIG question. Probably
Junior 4.6  can be tried this way but I haven't actually tried Junior doing this
yet. Has anybody tried it with Junior and Fritz ?
--
Komputer Korner



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