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Subject: Re: Are computer ugly looking moves better moves?

Author: Mike S.

Date: 09:44:02 07/01/02

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On July 01, 2002 at 01:54:03, Telmo Escobar wrote:

>On June 30, 2002 at 04:22:06, Mike S. wrote:
>(...)
>>[D]r1b1k2b/pp1p3p/2p5/3Nqp2/2B4Q/8/PP1P1PPP/n1BK3R w q - 0 16
>>16.Nc7+!! A typical computer move.

> Alas, how can you call this a computer move? 16.Nc7+ is the first move I think
>about!
> This example makes me suspect the very idea of "computer move" is based upon a
>misunderstanding.

Normally, a chessplayer won't think first about a move which looks like a
blunder (Qe5xNx7), at least for a few milliseconds. The knight goes to a guarded
square and is "simply" lost (not so simply, as it turns out a few 100.000
calculated positions later). It's not at all the "normal" Nc7+ fork.

It's a *19 ply* combination. So if you saw it immediatly that Nc7+ is playable:
Congratulations ;o) I guess the next you saw was ...QxNc7 which should have
raised some doubt, at least for the following minutes.

Such a move will be a riciculous blunder in 99.999 of 100.000 cases, that's why
I call it surprising, and computer-typical because programs find it very fast.

Regards,
M.Scheidl



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