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Subject: Re: Who remembers the 4th Game of the Deep Blue-Kasparov Match in 1996?

Author: Vincent Diepeveen

Date: 19:38:30 07/01/02

Go up one level in this thread


On July 01, 2002 at 12:40:07, Uri Blass wrote:

Uri, if you analyse it a little like i once did you will
see you win a pawn with it.


>On July 01, 2002 at 11:00:17, Vincent Diepeveen wrote:
>
>>On June 30, 2002 at 23:01:18, Robert Hyatt wrote:
>>
>>Bxh6 is a confirmed very hard win for white. I get initially
>>draw score too, but after a while it's +1.5 for white up. Bxh6
>>is hard to find in general, of course some programs have major
>>patzer scores for king safety and find it like this.
>
>There are 2 reasons to find Bxh6 without finding the tactics
>
>1)The program may considers black as better and find it in order to draw(deep
>blue case).
>
>2)The program may believe that white has more than enough positional
>compensation for the material(it may be because of a bad evaluation or because
>of a brilliant evaluation).
>
>I did not analyze the position after Bxh6 Bxf2+ and I did not check if white can
>win material after Bxf2+.
>
>It is not an easy win because based on another post Crafty showed that line
>after a long time with a score of about +1.
>
>Uri



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