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Subject: Re: Programing: List of Pieces

Author: Martin Bauer

Date: 09:39:04 07/09/02

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On July 09, 2002 at 11:54:17, Robert Hyatt wrote:

>We did this in Cray Blitz.  We had an additional 64 square "chess board" but
>rather than the piece id for a square, it was a pointer into the piece list
>so that we could remove (we just zeroed it actually) the entry.

Sounds good, thanks

>We then
>iterated over this list generating moves, which worked great on a vector
>machine.

If you just zeroed the entry of an removed piece, you must always loop over the
complete List with 32 entries?

Like:

for i := 1 to 32 do




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