Author: Martin Bauer
Date: 09:39:04 07/09/02
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On July 09, 2002 at 11:54:17, Robert Hyatt wrote: >We did this in Cray Blitz. We had an additional 64 square "chess board" but >rather than the piece id for a square, it was a pointer into the piece list >so that we could remove (we just zeroed it actually) the entry. Sounds good, thanks >We then >iterated over this list generating moves, which worked great on a vector >machine. If you just zeroed the entry of an removed piece, you must always loop over the complete List with 32 entries? Like: for i := 1 to 32 do
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