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Subject: Re: What makes a good blitz program?

Author: Robert Hyatt

Date: 17:10:39 07/09/02

Go up one level in this thread


On July 09, 2002 at 19:33:19, Omid David wrote:

>On July 09, 2002 at 17:53:31, Robert Hyatt wrote:
>
>>On July 09, 2002 at 17:35:35, Uri Blass wrote:
>>
>>>On July 09, 2002 at 17:04:03, Steve Maughan wrote:
>>>
>>>>Russell,
>>>>
>>>>>Is it simply a fast engine that is good at tactics? I can't think of what else
>>>>>it would be.
>>>>
>>>>What you say is the percieved wisdom although there are exceptions such as
>>>>Hiarcs which is good at tactics but not fast.  Hopefully Shredder's Blitz win
>>>>will start to erode the myth that it's not good at tactics.
>>>>
>>>>Regards,
>>>>
>>>>Steve
>>>
>>>I suspect that the operator is very important in the blitz tournament.
>>>
>>>Uri
>>
>>
>>Critical is a better word...
>
>I think in a blitz or lightning match, the evaluation function should be very
>light in order to enable the programs to reach a reasonable depth. Unlike the
>depths 10-12 which another ply deeper won't bring tremendous improvement
>(diminishing returns from deeper search), in depths lower than 10 another ply
>deeper is critical, and is more important that some of the detailed positional
>evaluations.


Yes, but in 5 minute games, the operator is the critical link.  If he wastes
3 seconds a move getting moves to and from the real board, that leaves 2 seconds
for thinking, assuming the game goes no more than 60 moves.  Very tight...



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