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Subject: Anecdotal data

Author: Gian-Carlo Pascutto

Date: 00:24:52 07/10/02

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A version of my program that played crazyhouse chess used two
hashkeys, one for the pieces in hand and one for the pieces on
the board. Both 32 bits. Used for both evaluation caching and
ttable.

After about 1.5 years I discovered a bug that erronously
always returned a hit regardless of the hash of the pieces
in hand. Because in crazyhouse this totally changes kingsafety,
it was essentially returning random evaluations each time.

I fixed this. Some of the weird scores I saw were gone, but
playing strength was basically unaffected.

The reasoning is simply this. I am doing about 599 999 totally
wrong evaluations per second. The search corrects for them.
What are 100 hash collisions going to change?

--
GCP



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