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Subject: Re: With 64bit computers available when will i start to see 64bit chess prog

Author: Joshua Lee

Date: 09:53:11 07/10/02

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On July 09, 2002 at 13:28:54, Robert Hyatt wrote:

>It doesn't...  For example, the C90 had a 2 nanosecond clock.  The cpu
>could read two 64 bit words and write one 64 bit word per clock cycle,
>per cpu.  With 16 cpus, that is 16 * 24 * 500000000 bytes per second
>and that can be _sustained_ forever.
>
>Compare that to any PC you want and you see why (a) the supercomputers are
>so expensive and (b) why the micros have absolutely no chance at catching
>them in terms of speed.
>
192,000,000,000 bytes per second
That's over 178 Gigabytes a second. Is Bandwidth refered to in this way or how
fast the memory can communicate with the cpu or both? In Athlon's it's has a 2.1
GB/Sec bus it can execute a multiply and add on every clock cycle which gives it
a peak throughput of 3.2 gigaflops.

So i don't get confused are they talking about three different things here if so
please explain. How much does each one correspond to performance increase?
and how is it supposed to do anything for a program to run faster when alot of
problems exist anyways wasted cycles inefficient code etc... I am getting ahead
of myself let me keep it simple.

If i went from SDR to DDR and going from 100MHZ (800MB a sec )
(PC133 1064MB)  to (DDR 200MHZ 1600MB) which would be twice as fast as the PC100
  DDR266  2128MB again twice as fast as PC133 and so on   but what does this
mean for the program searching for the moves?

Then what about the hash tables themselves ? the program can only read from them
so fast and it must barely make any difference in that way in the search and
more of a difference in like that of an Opening book as it contains Usefull
Information and that's it. All you could do is change what it stores and how
it's read.

More and More questions to follow

Thanks



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