Author: Benny Antonsson
Date: 06:33:36 07/12/02
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On July 12, 2002 at 08:04:55, Christophe Drieu wrote: >Strange compiler results: > >I tried Visual C++ 6 and DigiatlMars compiler with my TRex engine. > >I got a position and try the 2 engine with 2 algorithm with depth=7 : > >VC++ (optimization maximum speed): > Trex alphabeta + null move > move b6a5 > -0.41 > 3.149.862 positions in 28 seconds > > alphabeta > move d5d4 > +0.20 > 15.540.730 positions in 2 minutes and 31 seconds > 102.918 Nd/s > > >sc -0: alphabeta + null move > move b6a5 > -0.41 > 2.606.646 positions in 24 seconds > > alphabeta > move d5d4 > +0.20 > 48.662.903 positions in 7 minutes and 41 seconds > 152.559 Nd/s > >What do you think about that ? Why does the number of nodes differ ?
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