Author: Richard Pijl
Date: 06:47:40 07/12/02
Go up one level in this thread
On July 12, 2002 at 09:33:36, Benny Antonsson wrote: >On July 12, 2002 at 08:04:55, Christophe Drieu wrote: > >>Strange compiler results: >> >>I tried Visual C++ 6 and DigiatlMars compiler with my TRex engine. >> >>I got a position and try the 2 engine with 2 algorithm with depth=7 : >> >>VC++ (optimization maximum speed): >> Trex alphabeta + null move >> move b6a5 >> -0.41 >> 3.149.862 positions in 28 seconds >> >> alphabeta >> move d5d4 >> +0.20 >> 15.540.730 positions in 2 minutes and 31 seconds >> 102.918 Nd/s >> >> >>sc -0: alphabeta + null move >> move b6a5 >> -0.41 >> 2.606.646 positions in 24 seconds >> >> alphabeta >> move d5d4 >> +0.20 >> 48.662.903 positions in 7 minutes and 41 seconds >> 152.559 Nd/s >> >>What do you think about that ? > >Why does the number of nodes differ ? That's probably his question :)
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